Computer Moderated Wargame Rules
for Historical Miniatures.
(aka Computer-Assisted Wargame Rules)
by Clinton Reilly
Wargaming - The Thinkers Hobby!
© Computer Strategies Pty. Ltd.
Panorama of the Battle of Waterloo.
Version 7 - Wargame Simulations
A Completely New Game Soon to be Released!
The Multi-Domain Battlefield.
Featuring Land, Naval (Surface and Submarine), Air, Space, Cyber and Cognitive Domains.
Warfare in the near future - including Cyber Warfare, Drones and Satellite troop types.
Plus New Improved User Documentation for ALL Games.
All Games Redeveloped in Visual Studio.net.
This prevents games becoming inoperable as Microsoft phases out Visual Basic V6 in the near future.
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Version 7 provides a full historical range of fourteen (soon to be fifteen) games. Our range now spans an unbroken period of wargames from
the Biblical Era through to the Fall of Baghdad. Version 7 also provides a Grand Tactical module
that allows approach marches to the battlefield. As before it continues to provide the ultimate
in army, battle and campaign size with matching
ease of use and flexibility. There is no limit on the number of
units or officers in an army! Battles can have any number of sides and any number of
armies on each side! This accomodates even the largest club campaign game. Version 7 also
provides the enhanced Windows usability that comes with the full use of Microsoft
This allows greater ease of use and faster play without the PC intruding into the players
awareness. Some of the standard features are:-
- Army and Officer Setup Module.
- Battle (Tactical) Module.
- Post-Battle Analysis Module.
- Grand Tactical Module.
- Campaign Module.
- New Solo Scenarios and Outcomes.
- Even wider range of weapons and troop types than before.
- Easy, familiar Windows Click & Point Navigation.
- No Limits to the Size of Armies, Battles and Campaigns.
- Optional Sound Effects.
- Variable Length Time Bounds (5, 10, 15 and 30 minute bound options).
- Additional Full Colour Campaign Maps.
- Set up your Own Campaign Maps.
We Have a Range of Rule Sets - Each One Tailored for A Particular Historical Period.
Click on Any of the Rule Sets Below to Read All About it:-
- Clash of Ideologies (Interwar Period 1918 to 1939).
- Desert Whirlwind (Post-World War II to the Fall of Baghdad).
- Iron Tigers (World War II).
- The Desert Column (World War I).
- Imperial Splendour (Colonial).
- The Great Powers (19th Century Europe).
- Rally Once More! (American Civil War).
- Iron Duke (Napoleonic Era).
- The Great Captains (Linear Warfare in Europe from about 1650 to pre-Napoleonic Times, including the American War of Independence & War of 1812).
- Gunpowder Revolution (Renaissance Europe and Turkish Wars).
- To Me! (Medieval and Dark Age).
- Macedon, Rome and Hellas (Ancients - 500 BC-500 AD approx.).
- The Age of Heroes (Biblical Era - 500 BC and earlier).
- Skull Cleaver (Fantasy).
Other Items of Interest:-
The War-gaming Environment at Computer Strategies
Starting a Crimean wargame with my great wargaming buddy Emeritus Professor Alan Knight. I am holding a touch screen tablet computer which is an ideal size for wargaming. You can move around the table to get inputs and show outcomes to participants. No mouse or desk needed you just tap the screen wioth your finger. The game screens are designed to support this as well as conventional mouse usage.
The shot was taken a while ago in my wargaming shed. Everyone should have one! FYI - the tables are much bigger now.
Starting the battle with full wine glasses, as is only right and proper!
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